Our first weekly raid on the new server had our first kill of Horridon, and I won the tanking helm! I've started to set up shop on the new server, bringing almost all of my heirloom gear over for my next army of alts. I am still going to finish up my 11x90 project on the other server, but I can't stand having all those empty character slots on the new server. I did pick up the digital WoW battlechest when it was on sale, and I have been multiboxing a few DPS pairs. I was going to make a bunch of Worgen in various classes, but after going through the starting zone twice...
The zone is nice and all, but it just gets boring. I think I'm just going to stick to races that aren't locked down in a phased area and use the ones that are done to grant them enough levels to just start hitting the LFD. I did successfully dual-box a few stockades runs with my hunter twins, but my free 30 days will run out soon and I really don't see me extending the time on the new account. If I can tank or heal, that's what I'll do to get quick dungeon runs.
11x90
Hunter 90
Death Knight 90
Rogue 90
Mage 90
Druid 90
Warlock 90
Priest 88
Warrior 87
Paladin 85
Shaman 85
Monk 84
Tuesday, May 14, 2013
Wednesday, May 1, 2013
Some Progress
Just a quick note to update my 11x90 progress. While the raid team is getting ready to server transfer to a more "raid friendly" server, I've been doing dungeon runs daily on my highest low-level characters and managed to get two more to level cap. I now have three end-level characters that just miss getting into the first LFR.
Hunter 90
Death Knight 90
Rogue 90
Priest 88
Mage 90
Druid 90
Warlock 90
Warrior 87
Paladin 85
Shaman 85
Monk 80
Hunter 90
Death Knight 90
Rogue 90
Priest 88
Mage 90
Druid 90
Warlock 90
Warrior 87
Paladin 85
Shaman 85
Monk 80
Monday, April 15, 2013
Looking for loot in all the wrong places
Timing is everything, I guess. After running all of the LFR dungeons and using bonus rolls on the ToT bosses that drop tier gear, I ended up valor capped on my DK and winning nothing but gold. On Wedsnesday, I took my Hunter through the last two wings of ToT and got gear off nearly every boss. Go figure. Even my Druid had better luck, picking up two drops from ToT and one from MSV (still trying to get that last sigil). My last 90, the Rogue, is still too undergeared to join LFR. I got my boots from the Sha and a nice chest from the auction house, but I'm still 13 points shy.
My two level 89 characters are coming along nicely. The Warlock is one bar away and the Mage is past the halfway point. My other characters are moving along, albeit slowly due to limiting them to one PUG a day. I did run a bunch on my Monk, because the queue times were so short. Most of the runs in both LFR and LFD were pretty uneventful. There was some asshattery, but things were mostly ok. There was a vote to kick a player because they were AFK according to the person spamming raid chat, but my meter showed them in the top five dps for the last fight. I guess facts are for chumps though, and he was kicked. Never underestimate the power of stupid people in large groups. My favorite asshat was the gogogogogo Rogue that spent most of the dungeon run fighting the floor boss. He was added to the ignore list before the run was over. The funniest thing was the Monk tank that had a fishing pole equipped the entire run. It ruined his DPS, but he was able to keep threat. I whispered him before the second boss "been fishing?", but it didn't seem to matter to him.
Our Sunday raid was called on account of not enough people, and tonight's doesn't look to promising. I'll most likely push into 90 with the Warlock and try and get some more gear for my Rogue is the raid falls through.
11x90
Hunter 90
Death Knight 90
Rogue 90
Priest 87
Mage 89
Druid 90
Warlock 89
Warrior 87
Paladin 85
Shaman 85
Monk 79
My two level 89 characters are coming along nicely. The Warlock is one bar away and the Mage is past the halfway point. My other characters are moving along, albeit slowly due to limiting them to one PUG a day. I did run a bunch on my Monk, because the queue times were so short. Most of the runs in both LFR and LFD were pretty uneventful. There was some asshattery, but things were mostly ok. There was a vote to kick a player because they were AFK according to the person spamming raid chat, but my meter showed them in the top five dps for the last fight. I guess facts are for chumps though, and he was kicked. Never underestimate the power of stupid people in large groups. My favorite asshat was the gogogogogo Rogue that spent most of the dungeon run fighting the floor boss. He was added to the ignore list before the run was over. The funniest thing was the Monk tank that had a fishing pole equipped the entire run. It ruined his DPS, but he was able to keep threat. I whispered him before the second boss "been fishing?", but it didn't seem to matter to him.
Our Sunday raid was called on account of not enough people, and tonight's doesn't look to promising. I'll most likely push into 90 with the Warlock and try and get some more gear for my Rogue is the raid falls through.
11x90
Hunter 90
Death Knight 90
Rogue 90
Priest 87
Mage 89
Druid 90
Warlock 89
Warrior 87
Paladin 85
Shaman 85
Monk 79
Monday, April 8, 2013
Ding!
Note: this post was supposed to have been on Friday, but for some reason it saved to draft instead of publishing.
It turns out that my rogue was only two dungeon runs away from hitting 90. In other news, eight stacks of determination seems to be what it takes to down Durumu in LFR. It took me a few tries to understand the "maze" portion, and with a constsnt influx of people dropping and joining there was always a large group of people dead. The ninth attempt gave us a huge buff and enough people who made it through the maze to finally kill him. The other bosses weren't as wipetastic, with them going down after five and three wipes. Three rolls and one bonus later my usual loot luck prevailed - nothing but gold. Perhaps I'll fare better this weekend.
11x90
Hunter 90
Death Knight 90
Rogue 90
Priest 87
Mage 89
Druid 90
Warlock 89
Warrior 87
Paladin 85
Shaman 85
Monk 75
It turns out that my rogue was only two dungeon runs away from hitting 90. In other news, eight stacks of determination seems to be what it takes to down Durumu in LFR. It took me a few tries to understand the "maze" portion, and with a constsnt influx of people dropping and joining there was always a large group of people dead. The ninth attempt gave us a huge buff and enough people who made it through the maze to finally kill him. The other bosses weren't as wipetastic, with them going down after five and three wipes. Three rolls and one bonus later my usual loot luck prevailed - nothing but gold. Perhaps I'll fare better this weekend.
11x90
Hunter 90
Death Knight 90
Rogue 90
Priest 87
Mage 89
Druid 90
Warlock 89
Warrior 87
Paladin 85
Shaman 85
Monk 75
Wednesday, April 3, 2013
Our Raid Kills Bugs Dead
We had a mixed crew on our Sunday night raid, and the schedule was to kill Jin'Rokh and head over HoF and work on the final boss. Jin'Rokh went down after a wipe to a bad focused lightning drop, but otherwise he is on farm status. For HoF we had to swap out a few people due to raid locks and missing guildies. Our main tank moved over to healing, and we had a pug tank and a few other lineup changes. This is still a "new" fight for most of the raid, and it took us the rest of the night to finally get Shek'zeer down.
We moved on to ToES on Monday with our regular raid team. We did the "hard" version of the first fight for the 503 gear, and got it on the second try. Tsulong was a little harder, and took a few more attempts before beating him. We had some issues with Lei Shi, and spent the majority of our raid night on this boss. We finally managed to get a win and had a little time to spend on the final boss. We managed a few pulls, but couldn't get a group back from cackle before the next group was pulled. Overall though, it was a great couple of nights of progression for our guild raid team.
With the new wing of the new raid open, I'll be spending more time on my three level 90 characters in LFR and less time on my lower level toons. I'm going to try to run a dungeon per day on the level 89 ones and perhaps the others as well, but I'm going to have to play it by ear. The weather is getting warmer and life outside of WoW is calling.
11x90
Hunter 90
Death Knight 90
Rogue 89
Priest 87
Mage 89
Druid 90
Warlock 89
Warrior 87
Paladin 85
Shaman 85
Monk 75
We moved on to ToES on Monday with our regular raid team. We did the "hard" version of the first fight for the 503 gear, and got it on the second try. Tsulong was a little harder, and took a few more attempts before beating him. We had some issues with Lei Shi, and spent the majority of our raid night on this boss. We finally managed to get a win and had a little time to spend on the final boss. We managed a few pulls, but couldn't get a group back from cackle before the next group was pulled. Overall though, it was a great couple of nights of progression for our guild raid team.
With the new wing of the new raid open, I'll be spending more time on my three level 90 characters in LFR and less time on my lower level toons. I'm going to try to run a dungeon per day on the level 89 ones and perhaps the others as well, but I'm going to have to play it by ear. The weather is getting warmer and life outside of WoW is calling.
11x90
Hunter 90
Death Knight 90
Rogue 89
Priest 87
Mage 89
Druid 90
Warlock 89
Warrior 87
Paladin 85
Shaman 85
Monk 75
Tuesday, March 26, 2013
Back to Killing Bugs
Our raid group has hit a roadblock in the new raid. We would go in and kill Jin'rokh, sometimes with a wipe due to an unlucky focused lightning. We would then take care of the lovely trash mobs before wiping on Horridon for the rest of the night. The second raid night would be more wiping on Horridon, with the bonus of killing the trash mobs again. We tried multiple strats, and settled on one that showed the most promise; I would tank the boss the entire time and our raid leader/main tank would take the adds from the doors. Between doors while the boss was stunned, one of the paladins would bubble me to reset the triple puncture stacks.
It worked quite well, as our main tank is more experienced and can pick up all of the adds better than I can. I was able to focus on using my cooldowns as the stacks built, and keeping the boss in the proper general area. The only issue we were having was that the adds weren't going down fast enough and by the time we got to the third door, we would get overwhelmed and wipe. With one hour left on our raid, the raid leader made the command decision to go back to HoF and get a few more items for our raid team. I think that we all agreed that it was the best course of action.
We entered HoF and one-shot the first two bosses. Garalon gave us some issues, and we wiped twice before calling it for the night. We came back on the second night and two-shot him. We almost one-shot Mel'jarak, with a 3% wipe. After another wipe or two due to people setting off wind bombs, we got our first kill. We moved on to Un'sok and wiped a few more times learning the fight. Another guild first kill, and I won tier gloves off a bonus roll. We had time to make a few attempts on the final boss before calling it for the night. We are keeping the raid lockout so we can get the last boss down and get into ToES.
I hopped into LFR after our raid for another shot at a Sha-touched weapon. I was hoping for some love from the RNG gods and I wasn't disappointed. Bracers from the first boss, trinket from the third, and the Sha dropped my weapon! It was a great week for loot, as earlier in the week I finally got Attumen to cough up his mount. I had been trying for the mount off and on for some time. It finally dawned on me that I had at least ten shots a week for it with all of my alts. I was rotating the through one at a time with no luck on my alliance characters. I made the trip over from Orgrimmar on my Tauren pally, and it finally dropped! Look out Kael'thas - you're next!
I had a few older items on my old main's bucket list that I took care of since my last post. When I first started raiding back in BC, my guild didn't make it very far past Kara. We would occasionally group up with another ten man guild and kill Gruul, but that is as far as we ever progressed. We had Naxx on farm and were progressing on Malygos before the guild imploded. When the achievement system started, I never got credit for Gruul. I had gone with members of my current guild and revisited most of the BC raids already, but Gruul and Mag were sitting there undone. Let's just say that as a 484 ilevel hunter, the hardest part of the fights was waiting on getting from one flight point to the next. Outland Raider finally complete, along with some old tier gear for transmog one day.
11x90
Hunter 90
Death Knight 90
Rogue 89
Priest 86
Mage 89
Druid 90
Warlock 89
Warrior 86
Paladin 85
Shaman 85
Monk 75
It worked quite well, as our main tank is more experienced and can pick up all of the adds better than I can. I was able to focus on using my cooldowns as the stacks built, and keeping the boss in the proper general area. The only issue we were having was that the adds weren't going down fast enough and by the time we got to the third door, we would get overwhelmed and wipe. With one hour left on our raid, the raid leader made the command decision to go back to HoF and get a few more items for our raid team. I think that we all agreed that it was the best course of action.
We entered HoF and one-shot the first two bosses. Garalon gave us some issues, and we wiped twice before calling it for the night. We came back on the second night and two-shot him. We almost one-shot Mel'jarak, with a 3% wipe. After another wipe or two due to people setting off wind bombs, we got our first kill. We moved on to Un'sok and wiped a few more times learning the fight. Another guild first kill, and I won tier gloves off a bonus roll. We had time to make a few attempts on the final boss before calling it for the night. We are keeping the raid lockout so we can get the last boss down and get into ToES.
I hopped into LFR after our raid for another shot at a Sha-touched weapon. I was hoping for some love from the RNG gods and I wasn't disappointed. Bracers from the first boss, trinket from the third, and the Sha dropped my weapon! It was a great week for loot, as earlier in the week I finally got Attumen to cough up his mount. I had been trying for the mount off and on for some time. It finally dawned on me that I had at least ten shots a week for it with all of my alts. I was rotating the through one at a time with no luck on my alliance characters. I made the trip over from Orgrimmar on my Tauren pally, and it finally dropped! Look out Kael'thas - you're next!
I had a few older items on my old main's bucket list that I took care of since my last post. When I first started raiding back in BC, my guild didn't make it very far past Kara. We would occasionally group up with another ten man guild and kill Gruul, but that is as far as we ever progressed. We had Naxx on farm and were progressing on Malygos before the guild imploded. When the achievement system started, I never got credit for Gruul. I had gone with members of my current guild and revisited most of the BC raids already, but Gruul and Mag were sitting there undone. Let's just say that as a 484 ilevel hunter, the hardest part of the fights was waiting on getting from one flight point to the next. Outland Raider finally complete, along with some old tier gear for transmog one day.
11x90
Hunter 90
Death Knight 90
Rogue 89
Priest 86
Mage 89
Druid 90
Warlock 89
Warrior 86
Paladin 85
Shaman 85
Monk 75
Monday, March 11, 2013
Transitioning into 5.2
On our last raid before the patch, we managed to kill Garalon which brought our progrssion to 3 of 6 on HoF. We had spent a lot of time trying to get him down, but we usually wiped to the enrage timer. On our last attempt, we killed him on his way down from Massive Crush. It was that close. We had enough time left to make a few attempts at the next boss, but we were unable to down him.
I spent the first night of the new patch in the new zone with my Hunter. My internet was acting up, and the lag was horrible. I managed to get through the new daily quests and to the new VP vendor, but it was painstakingly slow. On the next night I was still having internet problems, but it was slightly better. I managed to get my Death Knight though the daily quests and over to the vendor for a new tanking neck. Thursday night was back to horrible internet again, so I thought I'd head over to Stormwind on my Rogue and play around with pet battles where lag didn't matter. I didn't know about the XP "bug", and didn't seem surprised at the amount of XP that a level 87 rogue was getting with fighting the low-level critters around Stormwind. I was getting around 125K to 180K XP, depending on my team level. I rotated in my various low-level critters and reached 89 after a few hours. The next night, I hopped on my level 87 Warlock and plugged away at the Stormwind squirrels and bunnies. My internet lag was still there, and I was able to watch TV and level without any issues. I had the day off on Friday, so I logged onto my level 87 Mage and began the critter genocide anew with my morning cup of coffee.
There was a server reset notice coming up, and that was where my easy leveling plan lost its steam. Blizz hotfixed the pet battle XP rate, and for most people that would be where the story ended. After checking the forums to find out why the XF was nerfed, I was kicking myself for not using my level 70 Monk to level. It seems that the lower level characters were getting a metric ass-ton of XP for these low-level pet battles. Now the low-level pet battles weren't nearly as lucrative for low level characters, and high-level characters such as my now level 88 mage weren't getting squat.
I still had lag issues, so I decided to take my favorite pet team and continue leveling them up. As I went from zone to zone, I notciced the XP slowly starting to creep up. By the time my pets were level 15-16, the pet battles were giving nearly as much XP as before, although at this level they bring a friend or two which makes the battles take a little bit longer and the distance between pets was greater. I went from zone to zone, moving into Outland as my team increased in level. My Mage hit 89, so I hopped on my Monk and moved to Northrend. The pet battles were giving questionable XP on my level 70, so I queued for a few pugs.
The first run was a random, and was Utgarde Keep. The healer dropped after the first boss, I guess what he wanted didn't drop. We proceeded through the trash sans healer, which wasn't a big deal. We got one just in time for the next boss, and he actually stayed with us for the remainder of the run. The Paladin tank was doing a good job, with the exception of a few group pulls towrds the end. It looked like he wasn't dropping consecration, and a few of the mobs got loose. They were picked up and killed, but one of the DPS - a rogue, I think - started to get nasty and confrontational very quickly. There was no need for the venom he was spewing, and when a vote to kick came up just before the last boss I had no problem sending him off on his merry way. He also made my ignore list. I was nearly 71 at that point, so I queued up for Nexus.
I picked up my quests and as we were heading down the hallway, the tank dropped group. There was a ret pally in the group, so we proceed to kill some trash while we waited for a tank. We got a tank, and finished without any issues. Between the XP from the run and the quests, I hit 72. I logged onto my 86 Warrior and tried out the pet battles again. Strangely, the XP was slightly better. I spent the next day at a pretty good spot in Dragonblight, where there were a cluster of fast spawning critters in a small area. Just look for the vultures on the bones southwest of Wyrmrest, and you'll find a group of critters. By the time my pets were in the 23-24 range, the XP was almost as good as it was pre-nerf. It is still about 1/3 of what is was, considering you always have two adds per battle. By Sunday night, my internet was behaving better - just in time for my raid.
On our first raid of the new patch, we spent most of the night wiping on the first boss. We had to pug in a healer and although he was pretty good, he wasn't as geared as the person who normally healed for us. To be fair to the pug, the majority of the wipes were due to guildies messing up the mechanics of the fight and our raid is used to the synergy of our regular healers. He hung in there with us, and although it took most of the night we finally managed to down him.
11x90
Hunter 90
Death Knight 90
Rogue 89
Priest 86
Mage 89
Druid 90
Warlock 89
Warrior 86
Paladin 85
Shaman 85
Monk 72
I spent the first night of the new patch in the new zone with my Hunter. My internet was acting up, and the lag was horrible. I managed to get through the new daily quests and to the new VP vendor, but it was painstakingly slow. On the next night I was still having internet problems, but it was slightly better. I managed to get my Death Knight though the daily quests and over to the vendor for a new tanking neck. Thursday night was back to horrible internet again, so I thought I'd head over to Stormwind on my Rogue and play around with pet battles where lag didn't matter. I didn't know about the XP "bug", and didn't seem surprised at the amount of XP that a level 87 rogue was getting with fighting the low-level critters around Stormwind. I was getting around 125K to 180K XP, depending on my team level. I rotated in my various low-level critters and reached 89 after a few hours. The next night, I hopped on my level 87 Warlock and plugged away at the Stormwind squirrels and bunnies. My internet lag was still there, and I was able to watch TV and level without any issues. I had the day off on Friday, so I logged onto my level 87 Mage and began the critter genocide anew with my morning cup of coffee.
There was a server reset notice coming up, and that was where my easy leveling plan lost its steam. Blizz hotfixed the pet battle XP rate, and for most people that would be where the story ended. After checking the forums to find out why the XF was nerfed, I was kicking myself for not using my level 70 Monk to level. It seems that the lower level characters were getting a metric ass-ton of XP for these low-level pet battles. Now the low-level pet battles weren't nearly as lucrative for low level characters, and high-level characters such as my now level 88 mage weren't getting squat.
I still had lag issues, so I decided to take my favorite pet team and continue leveling them up. As I went from zone to zone, I notciced the XP slowly starting to creep up. By the time my pets were level 15-16, the pet battles were giving nearly as much XP as before, although at this level they bring a friend or two which makes the battles take a little bit longer and the distance between pets was greater. I went from zone to zone, moving into Outland as my team increased in level. My Mage hit 89, so I hopped on my Monk and moved to Northrend. The pet battles were giving questionable XP on my level 70, so I queued for a few pugs.
The first run was a random, and was Utgarde Keep. The healer dropped after the first boss, I guess what he wanted didn't drop. We proceeded through the trash sans healer, which wasn't a big deal. We got one just in time for the next boss, and he actually stayed with us for the remainder of the run. The Paladin tank was doing a good job, with the exception of a few group pulls towrds the end. It looked like he wasn't dropping consecration, and a few of the mobs got loose. They were picked up and killed, but one of the DPS - a rogue, I think - started to get nasty and confrontational very quickly. There was no need for the venom he was spewing, and when a vote to kick came up just before the last boss I had no problem sending him off on his merry way. He also made my ignore list. I was nearly 71 at that point, so I queued up for Nexus.
I picked up my quests and as we were heading down the hallway, the tank dropped group. There was a ret pally in the group, so we proceed to kill some trash while we waited for a tank. We got a tank, and finished without any issues. Between the XP from the run and the quests, I hit 72. I logged onto my 86 Warrior and tried out the pet battles again. Strangely, the XP was slightly better. I spent the next day at a pretty good spot in Dragonblight, where there were a cluster of fast spawning critters in a small area. Just look for the vultures on the bones southwest of Wyrmrest, and you'll find a group of critters. By the time my pets were in the 23-24 range, the XP was almost as good as it was pre-nerf. It is still about 1/3 of what is was, considering you always have two adds per battle. By Sunday night, my internet was behaving better - just in time for my raid.
On our first raid of the new patch, we spent most of the night wiping on the first boss. We had to pug in a healer and although he was pretty good, he wasn't as geared as the person who normally healed for us. To be fair to the pug, the majority of the wipes were due to guildies messing up the mechanics of the fight and our raid is used to the synergy of our regular healers. He hung in there with us, and although it took most of the night we finally managed to down him.
11x90
Hunter 90
Death Knight 90
Rogue 89
Priest 86
Mage 89
Druid 90
Warlock 89
Warrior 86
Paladin 85
Shaman 85
Monk 72
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