Wednesday, May 7, 2014

WoD Concerns

My main concern from the revealed WoD information is the quality of life for my army of alts. Specifically, flying or lack thereof. I was disappointed with the direction taken in MoP, where the only way to get flight in the expansion was to get to max level. Having played since the start of Burning Crusade, I've seen every expansion's original take on flight. I think that the best use of flying was done by the Wrath of the Lich King expansion.

Being landlocked for the majority of the expansion (until reaching level 77), allowed for zones to be tailored for ground mount only quests and a mix of ground and flight-only accessible areas. In patch 3.2, max level players could enable flight for their alts. Being able to fly on alts right away (well, after getting your main to max) was such a wonderful thing. Gone was the drudgery of slogging through the same mobs to reach quest or running cross country to get flight points. Leveling time was reduced, and allowed altaholics like me to be able to swap in another character as a main if the raid composition needed it. It also dropped the initial flying in Burning Crusade down to level 60, another quality of life plus for leveling through outdated content.

Cataclysm expanded on this by dropping the requirement for purchasing a tome for alts and allowing them to just train at 68. The addition of old world flying from the start just made sense to those of us that loved flying. Then came MoP, and everything changed...

In a move back to the original Burning Crusade model, nobody could fly until reaching max level. What a slap in the face. Here we are, at the end of the expansion, with no flying for under-90 alts and an uncertain future in the new expansion. I have 14 level 90 characters. After the first few, leveling gets boring. Tedious. Fun-sucking. The five characters I'm currently leveling in Pandaland are following the same path now:

  • Arrive at Pandaria, do the canned quests
  • Run down to the Jinyu area and get any needed gear upgrades and the flightpoint
  • Fly back to the starting area and run to Halfhill
  • Work on the farm and LFD until 87
  • Run to the Temple and get the quest to open up the valley
  • Run to and through the valley, make a home at the temple, talk to factions to open up rep
  • Fly back to the farm and LFD until 90
Not having flight keeps me from going out in the world. When I had flight in the previous expansions, I traveled all around, questing, gathering, exploring. Not happening in MoP. Not happening in WoD either, if the same conditions apply to flight.

Friday, May 2, 2014

What happened to April?

I can't believe that it is already May. On the raiding front, we got another Gary kill and are 1/14 heroic with a Norushen kill. The bane of my existence, Children's Week, is upon us and I am still boycotting the School of Hard Knocks meta. Unless Blizz decides to drop it from the Long Strange Trip requirements, I will most likely never see the mount reward. Such is life.

The MoP leveling dungeon runs have been hit or miss; I have run quite a few with no issues. There have been a few that were difficult. I always cringe when I get the Shadow-Pan Monastery. The first half of the run always seems to go fine, and then starts to fall apart after the second boss. On my last run the group fell apart after two wipes on the trash mobs on the way to the Sha. I sat in the queue as the only remaining member of the party for about twenty minutes. When a new group finally reformed, we made it through to the end with no issues.

I finally reached exalted with the August Celestials on my tailor, and was able to make a few bags to sell. The bags still sell for a lot of gold on this server, and it was a much needed boost to my coffers. About half of the second team alts have reached max level on their professions, and I should be able to use them to feed my main characters raiding expenses and boost the rest of the professions on the others.

Original 11x90 server                                  
"new" team
Hunter  90                          
Death Knight 90
Rogue 90                          
Hunter 90
Mage 90                           
Rogue 88
Druid 90                            
Warlock 90                        
Druid 90
Priest 90
Warlock 87
Warrior 90
Priest 86
Paladin 90
Warrior 57
Shaman 90
Paladin 86
Monk 90
Shaman 86
Death Knight 67
Monk 86